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Diablo 4 systems and features panel
Diablo 4 systems and features panel






diablo 4 systems and features panel diablo 4 systems and features panel

There's a lot more volume involved in buffing the other 4 classes than there would be in nerfing the one that is causing issues. It's a well known fact that players prefer buffs to other characters rather than nerfs to overpowered skills, and the team know this but it's not as sumple for them as buffing other classes as it can often lead to other balance issues with complimentary skills that they cannot forsee. Nerfing = badįergusson and the team emphasised that as class balances are rolled out, while they are aware that nerfs are not well received they are unfortunately necessary to keep each class on an even keel. Fergusson wanted to mention this to make the community aware they see the feedback and are listening, but not everything can be implemented with a hotfix. There are fixes that are coming that need to go through further QA and we can expect a 'bigger patch' to arrive at least before Season 1. Client fixes need to be implemented following the player logging out, and these will download in the background before entering the game. Hotfixes can be rolled out seamlessly and not interrupt the gameplay of the playerbase.

diablo 4 systems and features panel

Hotfixes were discussed and how these work within a service game like Diablo 4, there are issues and bugs that can be fixed ad-hoc if they are related to server code or server data with a relatively quick turnaround. (Image credit: Jennifer Young - Windows Central)








Diablo 4 systems and features panel